Sync table mode
Bring the party together for high-stakes scenes while keeping the same world state used between sessions.

Live tables. Async turns. One persistent world.
A cinematic RPG plane where campaigns keep moving between scheduled sessions, quick phone turns, AI-assisted rulings, and journals that remember every choice.
Private alpha signal
Join the list for founder invites and playtest drops.
Live
Run table-night scenes without losing the shared campaign state.
Async
Let players answer turns whenever the story reaches them.
Memory
Keep rulings, journals, maps, and party context in one plane.
Campaign operating system
Planeflare turns RPG campaigns into persistent worlds: live sessions, async decisions, director control, translation, art, journals, and shared state all stay connected.
Bring the party together for high-stakes scenes while keeping the same world state used between sessions.
Move the campaign through text, audio, and queued actions without scheduling every beat.
Resolve routine outcomes, summarize intent, and surface rule context so the director stays in control.
Generate campaign recaps, scene logs, and player-facing history from the actions at the table.
Give players a focused home for stats, inventory, current turn, and long-running story consequences.
Let international parties play together with message translation built into the campaign flow.
Run a private solo plane, a tight table, or a larger shared world without changing tools.
Track scenes, maps, NPCs, scheduled events, player state, and world changes from one dashboard.
Create fast concept art for places, relics, characters, and scene mood when the story needs a visual anchor.
From spark to session
Start with a character and a premise, move through live or async scenes, then let the plane preserve what happened for the next beat.
World seed stable
Journal memory online
Create a character, backstory, and starting context that the campaign can actually use.
Join a director-led campaign, invite a party, or keep a solo world running between sessions.
Switch between live scenes and async turns while Planeflare keeps the map, journal, and state aligned.
Player cockpit
Level 7 Arcane Trickster
Alpha access
The early access model is built for playtesting first, then deeper director controls as campaigns grow.
$0
For players and small groups entering the first alpha wave.
$8/mo
For GMs who want AI-assisted prep, state, and exports.
Custom
For communities, publishers, schools, and organized play.
Command the plane
Planeflare gives directors a control surface for scenes, maps, NPCs, party state, event triggers, and AI-assisted preparation.
Director console
Crystal Spire campaign
12
Scenes
47
NPCs
23
Entries
Create connected regions with terrain, settlements, portals, and points of interest.
Organize scenes, track player progress, manage NPCs, and keep long arcs visible.
Prepare triggers, timers, and conditional events that can unfold while players are away.
Track in-world time, session windows, seasonal events, and consequences that arrive later.
Keep multilingual parties in the same campaign conversation without side tools.
Draft descriptions, find lore, summarize scenes, and suggest next complications on demand.
Director cockpit
Quick actions
Active · 3 players connected
12
Scenes
47
NPCs
23
Entries
Elara discovered the ancient rune
2 min ago
Thorgrim defeated the scout
15 min ago
New NPC generated: Captain Vane
1 hour ago
Scene created: The Crystal Chamber
2 hours ago
Designed for real table friction
Planeflare is shaped around the problems campaign groups actually hit: missed sessions, scattered notes, forgotten rulings, language gaps, and prep that never ends.
Async-first play
Live-session ready
Exportable memory
“The best part is that the campaign does not die between sessions. I can answer a turn on the train and still show up for the live scene.”
Player
“As a director, I want help with recall and prep, not a tool that steals the table. This feels like the right balance.”
Game Master
“Switching between live sessions and text play is exactly what our group needed to keep a long campaign alive.”
Player
Field notes
The short version: Planeflare is built for web-first campaign play, with early access focused on live-plus-async groups.
Planeflare is a web RPG platform for persistent tabletop campaigns that move between live sessions and async turns.
No. Async mode lets players answer when they can, while live mode keeps scheduled table sessions intact.
Yes. Solo planes are part of the product direction, especially for testing characters, worlds, and AI-assisted scenes.
The alpha is web-first. The interface is responsive, and mobile-native experiences can follow after the core loop is proven.
Yes. Early access starts with a free explorer tier for players and small-group testing.
AI assists with summaries, routine turn handling, and contextual suggestions. The director keeps final control of the campaign.
Campaign memory and journal export are part of the planned director workflow.
The first priority is a strong web alpha. Join the waitlist for mobile and broader launch updates.